![]() At the time, 3D graphics on mobile platforms were commonly handled using software-based rendering engines, which limited their performance. Early Adreno models included the Adreno 100 and 110, which had 2D graphics acceleration and limited multimedia capabilities. Adreno (an anagram of AMD's graphic card brand Radeon) started out as Qualcomm's inhouse brand of graphics technologies, and was used in their mobile chipset products.
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